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* Obviously, if you don't have enough food, [[morale]] and [[health]] suffers. A colony full of dead [[colonists]] or an unhappy one will kill your tenure.
 
* Obviously, if you don't have enough food, [[morale]] and [[health]] suffers. A colony full of dead [[colonists]] or an unhappy one will kill your tenure.
 
* Colonists consume about 0.1 to 0.2 units of food per capita. Having a good supply of food for winter is a crucial concern.
 
* Colonists consume about 0.1 to 0.2 units of food per capita. Having a good supply of food for winter is a crucial concern.
  +
* Wondering what the difference between alien and terran food is? Well, alien crops grow faster (check the growth multiplier when selecting crops to plant) and after processing can provide a bigger surplus of food (this is essential in [[Cerulean Vale]]).
 
===Basic food===
 
===Basic food===
 
;All the foodstuffs that are directly consumable straight from the farm. Ration packs are the only exception, as they are edible as-is, but can only be obtained by [[trade|trading]] with the colony ship.
 
;All the foodstuffs that are directly consumable straight from the farm. Ration packs are the only exception, as they are edible as-is, but can only be obtained by [[trade|trading]] with the colony ship.

Revision as of 20:36, 17 July 2017

Food is a critical category of resources, responsible both for keeping your colonists alive and their morale (through food variety and quality). Food can be acquired either by farming the local area or importing large quantities of food from the colony ship.

  • Obviously, if you don't have enough food, morale and health suffers. A colony full of dead colonists or an unhappy one will kill your tenure.
  • Colonists consume about 0.1 to 0.2 units of food per capita. Having a good supply of food for winter is a crucial concern.
  • Wondering what the difference between alien and terran food is? Well, alien crops grow faster (check the growth multiplier when selecting crops to plant) and after processing can provide a bigger surplus of food (this is essential in Cerulean Vale).

Basic food

All the foodstuffs that are directly consumable straight from the farm. Ration packs are the only exception, as they are edible as-is, but can only be obtained by trading with the colony ship.
Resource Effect Components Produced at
Feeds the colonists or used to make porridge
Feeds the colonists.
Feeds the colonists.
Feeds the colonists.
Feeds the colonists.
Feeds the colonists. Colony ship
Feeds the colonists.

Processed food

Foods that require processing before they are edible. Usually are more nutritious or provide bonuses to morale.
Resource Effect Components Produced at
Feeds the colonists.
Feeds the colonists. Increases morale, reduces health.
Feeds the colonists.


Feeds the colonists.
Feeds the colonists.
Feeds the colonists.
Feeds the colonists.
Feeds the colonists.
Feeds the colonists.


Feeds the colonists.


Improves morale and provides nourishment. Reduces health.