Residential structures are essential buildings for maintaining population. If a population goes over the number of available habitable space, surplus colonists are euthanized.
List of buildings[edit | edit source]
|Habitat (Tier 1)||32||17||36|
|Habitat (Tier 2)||52||17||54|
|Habitat (Tier 3)||72||17||66|
|Skyscraper (Tier 1)||66||32||72|
|Skyscraper (Tier 2)||94||32||120|
|Colony terminal (Tier 2)||136||48||130|
+1 overworld settlement
Counts as hovercar station
Strategy[edit | edit source]
- It goes without saying that the two skyscrapers are the most efficient method of housing colonists. While they can extend commute distances, even the cheapest skyscraper offers a ratio of ~0.92 nanite per colonist, as opposed to a late-mode habitat's 1.09 nanite. However, it does consume ~0.47 power per colonist, while a habitat requires ~0.27 power.
- Upgrading it to the Tier 2 model makes it a perfect choice across the board: 0.76 nanite and 0.28 power per colonist.