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| [[File:skyscraper_02.png‎|60x60px|center]] || [[Skyscraper]] (Tier 2) || 92 || 34 || 120
 
| [[File:skyscraper_02.png‎|60x60px|center]] || [[Skyscraper]] (Tier 2) || 92 || 34 || 120
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| [[File:terminal_01.png‎|60x60px|center]] || [[Colony terminal]] (Tier 2) || 136 || 48 || 130<br/>+1 [[overworld]] settlement<br/>Counts as hover car station
 
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==Strategy==
 
==Strategy==

Revision as of 12:08, 16 January 2018

Residential structures are essential buildings for maintaining population. If a population goes over the number of available habitable space, surplus colonists are euthanized.

List of buildings

Image Structure Nanites Power
(⚡/hour)
Colonists
Apartments 01
Apartment 18 8 16
Habitat 01
Habitat (Tier 1) 32 18 36
Habitat 02
Habitat (Tier 2) 52 18 54
Habitat 03
Habitat (Tier 3) 72 18 66
Skyscraper 01
Skyscraper (Tier 1) 66 34 72
Skyscraper 02
Skyscraper (Tier 2) 92 34 120
Terminal 01
Colony terminal (Tier 2) 136 48 130
+1 overworld settlement
Counts as hover car station

Strategy

  • It goes without saying that the two skyscrapers are the most efficient method of housing colonists. While they can extend commute distances, even the cheapest skyscraper offers a ratio of ~0.92 nanite per colonist, as opposed to a late-mode habitat's 1.09 nanite. However, it does consume ~0.47 power per colonist, while a habitat requires ~0.27 power.
  • Upgrading it to the Tier 2 model makes it a perfect choice across the board: 0.76 nanite and 0.28 power per colonist.