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| [[File:skyscraper_02.png|60x60px|center]] || [[Skyscraper]] (Tier 2) || 92 || 34 || 120 |
| [[File:skyscraper_02.png|60x60px|center]] || [[Skyscraper]] (Tier 2) || 92 || 34 || 120 |
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+ | | [[File:terminal_01.png|60x60px|center]] || [[Colony terminal]] (Tier 2) || 136 || 48 || 130<br/>+1 [[overworld]] settlement<br/>Counts as hover car station |
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==Strategy== |
==Strategy== |
Revision as of 12:08, 16 January 2018
Residential structures are essential buildings for maintaining population. If a population goes over the number of available habitable space, surplus colonists are euthanized.
List of buildings
Image | Structure | Nanites | Power (⚡/hour) |
Colonists |
---|---|---|---|---|
Apartment | 18 | 8 | 16 | |
Habitat (Tier 1) | 32 | 18 | 36 | |
Habitat (Tier 2) | 52 | 18 | 54 | |
Habitat (Tier 3) | 72 | 18 | 66 | |
Skyscraper (Tier 1) | 66 | 34 | 72 | |
Skyscraper (Tier 2) | 92 | 34 | 120 | |
Colony terminal (Tier 2) | 136 | 48 | 130 +1 overworld settlement Counts as hover car station |
Strategy
- It goes without saying that the two skyscrapers are the most efficient method of housing colonists. While they can extend commute distances, even the cheapest skyscraper offers a ratio of ~0.92 nanite per colonist, as opposed to a late-mode habitat's 1.09 nanite. However, it does consume ~0.47 power per colonist, while a habitat requires ~0.27 power.
- Upgrading it to the Tier 2 model makes it a perfect choice across the board: 0.76 nanite and 0.28 power per colonist.