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Resource management buildings expand the maximum amount of resources and items (of any kind) that you can store and allow them to be processed into advanced goods. Note that they all need power, otherwise the contents stored within will start to expire.

Storage Depots[ | ]

Image Structure Nanites Power
(⚡/hour)
Capacity
Storage mini 01
Mini-storage depot 11 5 1000
Storage 01
Storage depot (Tier 1) 26 12 5000
Storage 02
Storage depot (Tier 2) 36 12 6500
Storage 03
Storage depot (Tier 3) 48 12 8000

Converters/Refineries[ | ]

The two refineries are simple to understand
Mills are required to make edible items out of raw input from farming structures. Chemical plants manufacture enhancers and medicine.
Image Structure Nanites Power
(⚡/hour)
Workers
Mill 01
Mill (Tier 1) 44 18 18
Mill 02
Mill (Tier 2) 66 18 18
Distillery 01
Chemical plant (Tier 1) 46 20 18
Distillery 02
Chemical plant (Tier 2) 68 20 18
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