Resources are items essential to the survival of the colony - or its prosperity. While technically processed goods should be covered under a separate heading, they are included in this article for convenience.
Basic resources [ | ]
Resources in this category are the most basic, essential elements required for the proper functioning of the colony
Resource
Effect
Components
Produced at
Keeps the colony functioning.
Currency
Required for farming and to keep your colonists healthy.
Metals [ | ]
Raw materials excavated for processing into more usable materials or trade.
Resource
Effect
Produced at
Used for trade .
Used to make nanites .
Used to make nanites . Takes 10% faster than synthesizing from iron
Used to generate power at zorium generators .
+40% farming output
Consumer goods [ | ]
A category of items that serve to enhance the performance of retail centers and increase Consumption morale.
Ingredients [ | ]
Various ingredients that can be used to create processed goods, such as food and enhancers
Resource
Effect
Components
Produced at
Used to make soda .
Ingredient.
Ingredient.
Ingredient.
Used to make nanites .
Ingredient.
Ingredient.
Ingredient.
Ingredient.
Medicine [ | ]
Consumable items used at the hospital to boost the health of the colonists.
Resource
Effect
Components
Produced at
Reduces plague duration
Increases colonist health
Resources
Basic foods
Processed foods
Enhancers
Medicine