Resources

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Resources are items essential to the survival of the colony - or its prosperity. While technically processed goods should be covered under a separate heading, they are included in this article for convenience.

Basic resources[edit | edit source]

Resources in this category are the most basic, essential elements required for the proper functioning of the colony
Resource Effect Components Produced at
Keeps the colony functioning.
Currency




Required for farming and to keep your colonists healthy.

Metals[edit | edit source]

Raw materials excavated for processing into more usable materials or trade.
Resource Effect Produced at
Used for trade.
Used to make nanites.
Used to make nanites. Takes 10% faster than synthesizing from iron
Used to generate power at zorium generators.
+40% farming output

Consumer goods[edit | edit source]

A category of items that serve to enhance the performance of retail centers and increase Consumption morale.
Resource Effect Components Produced at
Increases retail center effectiveness Trade with the colony ship
Increases retail center effectiveness Trade with the colony ship
Increases retail center effectiveness
Mill (Tier 2)

Ingredients[edit | edit source]

Various ingredients that can be used to create processed goods, such as food and enhancers
Resource Effect Components Produced at
Used to make soda.
Ingredient.
Ingredient.
Ingredient.
Used to make nanites.
Ingredient.
Ingredient.
Ingredient.
Ingredient.

Medicine[edit | edit source]

Consumable items used at the hospital to boost the health of the colonists.
Resource Effect Components Produced at
Reduces plague duration
Increases colonist health