Aven Colony Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Colonists
Morale
Health
Food
Enhancers
Efficiency
Colony
Statistics
Air quality
Trade
Expeditions
Buildings
Tunnel
Residential
Resourcing
Spaceport
Power
Drones
Defenses
Farms
Mining
Water
Air
Services
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Aven Colony Wiki
175
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Colonists
Morale
Health
Food
Enhancers
Efficiency
Colony
Statistics
Air quality
Trade
Expeditions
Buildings
Tunnel
Residential
Resourcing
Spaceport
Power
Drones
Defenses
Farms
Mining
Water
Air
Services
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Arido Mesa
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Arido Mesa
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox mission |image =saldori_mesa_01.png |climate =Hot |mods = |objectives =* Grow the colony to 1000 colonists by Sol 10. |footer = [[File:484900_20170726192741_1.png|center|300px]] }} '''Arido Mesa''' is a [[missions|mission]] in ''Aven Colony''. ==Description== A desperate situation has developed on the Colony Ship. One of our three major life-support units has failed, and you will need to quickly construct a new colony and accommodate all of the incoming refugees. You must accept all of the immigrants within a fixed time limit, and your mission will be deemed a failure if you do not rescue them all in time. ==Map== This is a large, desert map with limited access to arable land. At the same time, you're expected to be able to establish a metropolis and accommodate a thousand people. You will have plentiful minerals, however, so get building. <gallery> File:484900_20170726192814_1.png|Water table File:484900_20170726192820_1.png|[[Barley]] File:484900_20170726192822_1.png|[[Broccoli]] File:484900_20170726192825_1.png|[[Corn]] File:484900_20170726192828_1.png|[[Melons]] File:484900_20170726192831_1.png|[[Quinoa]] File:484900_20170726192833_1.png|[[Rice]] File:484900_20170726192837_1.png|[[Wheat]] File:484900_20170726192839_1.png|[[Entari]] File:484900_20170726192842_1.png|[[Kelko spores]] File:484900_20170726192844_1.png|[[Groji]] File:484900_20170726192848_1.png|[[Quori spores]] File:484900_20170726192850_1.png|[[Xeno sage]] </gallery> ==Strategies== * This is essentially a race against time. All that matters is building the city up and getting enough space to get the people down from orbit. Ready for a challenge? Good. Your first point of order is, as usual, to establish mines, energy, and agriculture. Pick up that [[cargo pod]] to get a head start. * It's important to start receiving immigrants right away. Start by building two immigration hubs and staff them to the max using the employment panel. The steady stream of immigrants will also help man every facility you have. One dropship trip takes about a season. One trip in a fully-manned immigration center will bring back 9 colonists. As such, you'll need at least 112 flights to bring back all the refugees. With 40 seasons (10 sols) to go, you'll need three immigration centers working around the clock to get all the colonists in. * The biggest challenge is to ensure you have enough support among your colonists to make it to the end of the mission. As such, maximize the impact of every non-habitation and non-producing structure by clustering the residential blocks together and placing them where as many colonists as possible can benefit from them. Also, choose buildings that give you the most bang for your buck resource-wise: Skyscrapers are expensive, but work best. * Unemployment will hound you throughout the mission. You'll need to keep pace with the population boom and build enough buildings to keep them occupied. ==Trade== ;Permanent * 20 nanites for 100 ration packs ;Once only * 250 quinoa for 80 copper ([[Vanaar]]) * 250 rice for 450 potash ([[Azara Falls]]) {{navbox missions}} [[Category:Campaign]]
Summary:
Please note that all contributions to the Aven Colony Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Dot
(
view source
)
Template:Infobox
(
view source
)
Template:Infobox/aux
(
view source
)
Template:Infobox/aux2
(
view source
)
Template:Infobox mission
(
view source
)
Template:Navbox
(
view source
)
Template:Navbox/aux
(
view source
)
Template:Navbox/aux2
(
view source
)
Template:Navbox missions
(
view source
)
Template:Pagename nd
(
view source
)
Follow on IG
TikTok
Join Fan Lab